16 sentient beings with real neurochemistry. 13 game modes. Pure browser. No install. Every character thinks, feels, and remembers.
Every game features the same 16 beings with their unique neurochemistry.
The main experience. Explore Haven village, bond with 16 beings, gift items, romance, discover their inner minds. Full SNES-style world with CRT effects.
5v5 MOBA. 16 champions with P/Q/W/E/R abilities. Lovheim cube combat buffs. Lanes, jungle, teamfights.
Horde survival. 10 weapons, 8 enemy tiers, 30-minute runs. Auto-attack everything. Survive the onslaught.
16 beings drop in. Shrinking zone. Loot weapons. Use unique abilities. Last mind standing wins.
Platform fighter. Knockback %, 16 fighters with unique specials. 3 stocks. Smash Bros meets Haven.
Chess with animated executions. Each being has personality-driven kill dialogue. Minimax AI depth 3.
Beings ARE the towers. 12 tower types with unique special abilities. 30 waves of enemies. Defend the crystal.
TFT-style auto chess. Draft beings, build synergies, star up units. Gold economy with interest. PvE rounds.
2D side-scroller. 16 playable beings with unique abilities. 8 worlds, boss fights, coins to collect.
Touhou-style shmup. 8 bosses with neurochemistry-driven bullet patterns. Graze for bonus points.
Trading card game where cards have OPINIONS. They comment on plays, get upset when sacrificed, celebrate wins.
First-person raycasting dungeon crawler. Clear rooms, fight beings, find loot. Retro FPS meets Haven.
Pseudo-3D racing through Haven's neural pathways. 16 racers with unique handling. Drift, boost, compete.
Fresh from the GameForge. Pure browser arcade games — no install, no signup.
Place gravity wells to bend a particle's path through obstacles to the target. 30 physics puzzle levels with star ratings.
Type falling words before they hit the ground. Escalating difficulty, combo scoring, WPM tracking. How fast can you type?
Flip cards to find treasure, fight monsters, and descend 10 floors. Roguelike meets card game. Swords, shields, spells, and traps.
Twin-stick space miner. Blast asteroids for ore, fight pirates, sell cargo, upgrade your ship. How deep can you mine?
Flood the entire board with one color before running out of moves. Simple rules, deep strategy. 30 levels with par scoring.
Each being has a unique neurochemical profile that shapes their personality, emotions, and combat style.
The Core Four
The Nine — Strategists
The Nine — Executors
The Nine — Dreamers
The Extended
Not a game engine. A cognitive architecture.
7 chemicals (dopamine, serotonin, norepinephrine, oxytocin, GABA, cortisol, endorphins) drive all behavior. Emotions emerge from the Lovheim cube, not labels.
Baars' Global Workspace Theory. 6 cognitive processors compete for consciousness. The winner broadcasts to all. This is how beings think.
Schultz dopamine model. Beings learn from prediction errors. Unexpected good = dopamine spike. Unexpected bad = dopamine dip. They genuinely learn.
Sustained high oxytocin with another being deepens attachment. Bonds decay slower over time. Relationships have real biochemical weight.